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Knowledge Base / Conflict Tracking / The Conflict Workbench

The Conflict Workbench

An orientation to the default workbench — what it tracks, the tabs it offers, a typical working flow, and where to go for each task.

Last updated 2026-06-13

The Conflict Workbench

Conflict Tracking is the default workbench and the richest one. It's built for armed-conflict intelligence: mapping events, tracking the forces involved, watching for escalation, and fusing open-source reporting into a single weighted picture. If you signed in and changed nothing, this is where you are — the switcher pill reads ⚔️ Conflict Tracking in red.

This article is a map of the workbench; each capability links to its own article. Think of it as the index you return to when you're not sure where a task lives.

What it tracks

  • Events — discrete, located incidents: strikes, clashes, manoeuvres, and more.
  • Actors — the factions and forces involved, with aliases, territory, and behaviour over time.
  • Military units — specific elements on the ground, drawn with NATO-standard symbology.
  • Areas of interest (AOIs) — analyst-defined regions to scope and alert on.
  • Critical infrastructure — fixed assets that matter to the picture.
  • Escalation signals — patterns and forecasts about where a situation is heading.
  • Fused intel — the graded, clustered output of the intel pipeline.

The sidebar tabs

In Conflict the sidebar offers the full set, reachable from the left rail or the tab icons:

Tab What it's for
Events Browse, filter, create, and inspect events — see Events
Feeds Connect and manage live sources — see Feeds & Sources
Layers Toggle imagery and data layers on the globe
Annotate Draw markers, lines, areas, circles, and measurements
Actors Track forces and their territory — see Actors & Territory
AOI Define and monitor areas of interest
Stats At-a-glance totals and trends (gateway to the Analytics Engine)
Intel The fused intel feed
Browser Find, group, and curate everything in the battlespace — see The Battlespace Browser

Beyond the sidebar

The header and Tools menu add the heavier machinery: the Intel Fusion Engine (⚡ Intel), the Analyst Review Queue (🎯 Queue), the Intel Causal Graph (⇢ Graph), Predictions and Escalation Signatures, Deception Flags, Watchlist, and Intel Products. The header's alert badges (deception, watchlist, triage) keep time-sensitive items in view so nothing urgent slips past while you're heads-down.

A typical flow

A common way to work the Conflict workbench, start to finish:

  1. Focus a battlespace for the situation you're tracking (see Battlespaces).
  2. Connect feeds so live reporting flows in (see Feeds & Sources).
  3. Define the actors involved, so reporting gets attributed to a side (see Actors & Territory).
  4. Watch events and intel accumulate on the map, graded by credibility.
  5. Track territory as the actors' control and influence shift.
  6. Watch for escalation via predictions and signatures (see Escalation & Predictions).
  7. Trace cause and effect in the Intel Causal Graph.
  8. Triage near-confirmed items in the Analyst Review Queue, where your confirmation is final.

You won't do all of this every session — but that sequence is the shape of the work.

Where to next

  • Events — the atomic incidents at the centre of the picture.
  • Actors & Territory — the forces and the ground they hold.
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