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Knowledge Base / Conflict Tracking / Units & NATO Symbology

Units & NATO Symbology

Place and manage military units on the map, attach NATO-standard symbols, and read posture at a glance.

Last updated 2026-06-13

Units & NATO Symbology

Where an actor is the force, a unit is a specific element of that force on the ground — a brigade, a battery, a column. Units carry position, heading, and speed, and they're drawn with standard NATO symbology so the map reads the way a military analyst expects.

Units also drive territorial analysis: their positions are what an actor's control territory is drawn around (see Actors & Territory). A unit you place isn't just a marker — it sharpens the actor's whole footprint.

Creating a unit

Open the unit form and set:

Field Notes
Name The unit's name
Affiliation Friendly / hostile / neutral / unknown — drives the symbol frame
Actor Link the unit to the actor that owns it (search the actor roster)
Position Latitude / longitude in decimal degrees
Heading / Speed Optional — heading 0–360°, speed in kts or km/h
Range rings Optional concentric rings (a range and a label) to show weapon or sensor reach

Linking a unit to an actor is what ties it into that actor's control territory and wider picture, so set it whenever you know the owner.

The NATO symbol

Each unit carries a NATO-standard symbol — the familiar scheme of affiliation frames (friendly, hostile, neutral, unknown) and function icons (infantry, armour, artillery, and so on). The symbol editor gives you:

  • A live preview as you edit, so you see exactly what will appear on the map. An invalid symbol is flagged rather than rendered.
  • A style togglestylised draws a clean icon with no affiliation frame; the standard style draws the full framed symbol with affiliation colour.
  • A clear button to reset and start over.

The unit's affiliation feeds the symbol's frame, so set it correctly — colour-coded affiliation is the first thing another analyst reads from the symbol.

Units use NATO symbols; events use the ESC code. They're different schemes for different things — see ESC Codes & Symbology.

Working with units on the map

  • Click a unit to open the Unit Inspector for its full detail.
  • Units expose a radial menu for quick actions directly on the map, so you can act without opening a panel.
  • Range rings, heading, and speed render alongside the symbol to convey posture at a glance — a column under way with its reach shown reads very differently from a static position.

Where to next

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